Learning Resources Coding Critters: Pair-a-Pets, STEM toy, ages 4-10, learn introductory coding concepts

Learning Resources Coding Critters: Pair-a-Pets, STEM toy, ages 4-10, learn introductory coding concepts

348,00 RON
Sale price  348,00 RON Regular price 
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Learning Resources Coding Critters: Pair-a-Pets, STEM toy, ages 4-10, learn introductory coding concepts

Product code: LER3081

Learning Resources Coding Critters: Pair-a-Pets, STEM toy, ages 4-10, learn introductory coding concepts

348,00 RON
Sale price  348,00 RON Regular price 
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The Coding Critters Playful Kittens from Learning Resources is a set designed especially for little ones just discovering coding concepts. Adopt these cute animals and let the fun begin: the adorable kittens will teach children primary STEM concepts through interactive games and many challenges. It is the first game where primary coding notions meet elements of the STEM paradigm, meaning experiments with everyday items to help little ones easily understand different phenomena and concepts.

A major advantage is that the set does not require a laptop, computer, tablet, or mobile phone to be used. It is easy to use and familiarizes little ones with primary coding notions, contributing to the development of analytical and critical thinking, problem-solving, and the improvement of spatial awareness. Use the included activity book to have a blast with the cute kittens, Scamper and Sneaker.

Follow the instructions and see if you can program Scamper to play hide-and-seek, catch the butterfly on the special kitten toy, or catch little Sneaker as she slides down the slide. The kittens are attracted to each other through their noses. In addition to the proposed challenges, you can use the set to invent your own coding games and much more.

In coding mode, press the directional buttons on the kitten's back to begin entering a coding sequence of up to 30 steps, with each step measuring approximately 10.2 cm. The cute animals can also be used as interactive toys: press Scamper's nose to enter play mode, where you can feed, pet, or play with her, make her dance, or sing a fun song. The game can be used together with the Coding Critters Playful Pups (code LER3080), Coding Critters Playful Dinos (code LER3082), and Coding Critters Playful Bunnies (code LER3089), which are sold separately.

Features:

  • the cute animals will teach children primary STEM concepts through interactive games and many challenges
  • the first game where primary coding notions meet elements of the STEM paradigm (experiments with everyday items to help little ones easily understand different phenomena and concepts)
  • does not require a laptop/computer, tablet, or mobile phone to be used
  • easy to use
  • familiarizes little ones with primary coding notions
  • contributes to the development of analytical and critical thinking, problem-solving, and the improvement of spatial awareness
  • use the included activity book to have a blast with the cute kittens, Scamper and Sneaker
  • follow the instructions and see if you can program Scamper to play hide-and-seek, catch the butterfly on the special kitten toy, or catch little Sneaker as she slides down the slide
  • the kittens are attracted to each other through their noses
  • in addition to the proposed challenges, you can use the set to invent your own coding games and more
  • Scamper the kitten requires 3 AAA batteries (not included in the package)
  • the game can be used together with "Coding Critters - Playful Pups" (code LER3080); "Coding Critters - Playful Dinos" (code LER3082); "Coding Critters - Playful Bunnies" (code: LER3089), PLEASE NOTE! Sold separately

Set includes:

  • activity book in English
  • 2 kittens (one programmable and one that can be used as an accessory to diversify activities)
  • 10 paw-shaped coding cards with coding elements - directions the kitten will follow
  • 3 decorative cardboard elements
  • elements for coding games: ball, slide, house, and butterfly toy
  • instructions in English
Brand Learning Resources
Category Educational toys - Logic toys
Weight 0.71 kg
Size of Scamper kitten 10.2 x 7 cm
Packaging size 25.7 x 23.1 x 13.2 cm
Recommended age 4 - 10 years
Batteries 3 AAA batteries (not included) for Scamper the kitten

Frequently Asked Questions

What is the recommended age for this game? The recommended age is 4 - 10 years.

Does it need batteries? Yes, Scamper the kitten requires 3 AAA batteries, which are not included in the package.

Is a computer or tablet needed? No, the game does not require a laptop, computer, tablet, or mobile phone to be used.

What does the set contain? The set includes an activity book in English, 2 kittens, 10 paw-shaped cards with coding elements, 3 decorative cardboard elements, elements for coding games (ball, slide, house, and butterfly toy), and instructions in English.

Instrucțiuni de siguranță:

the game can be used together with "Coding Game - Playful Puppies" (code LER3080); "Coding Game - Playful Dinosaurs" (code LER3082); "Coding Game - Playful Bunnies" (code:LER3089), WARNING!
WARNING! Not suitable for children under 3 years.
WARNING! The toy/product may contain small parts that can be swallowed or inhaled, posing a choking hazard, or it is not suitable for children under 3 years.
WARNING! Please supervise the child while they are playing with/using this product.

Cod produs / Lot: LER3081

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